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Sixth Grade Classes

Writer: Mike MartinMike Martin

Updated: Jan 27




Objectives:

Using code.org, students will be able to investigate and design physical prototypes for users based on their needs.


Lesson:

Problem Solving and Computing is a highly interactive and collaborative introduction to the field of computer science, as framed within the broader pursuit of solving problems. You’ll practice using a problem solving process to address a series of puzzles, challenges, and real world scenarios. Next, you’ll learn how computers input, output, store, and process information to help humans solve problems. The unit concludes with a project in which you design an application that helps solve a problem of your choosing.


  • Understanding user-centered design: Identifying user needs and preferences.

  • Prototyping techniques: Using sketches and digital templates to create representations of ideas.

  • The role of a physical designer: Responsibilities in creating functional and accessible devices.

  • Matching designs to users: Analyzing how certain designs can effectively serve different individuals.


Standards:

  • 6.CS.1: Analyze the design of a physical device to determine user needs.

  • 6.CS.5: Create a prototype that meets user requirements through iterative design processes.

 
 
 

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